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freely inspired from a concept of my friend and talented artist Joel Dos Reis Viegas
-- His website --
-- Steambot --
Final picture
BEHIND THE SCENE
Concept from Joel and the base mesh for sculpting
2 different steps during the "monster" sculpting : "human" behavior + "monster" declension
First basic Sculpting pass thanks to Mudbox
Second Sculpting pass thanks to Zbrush which is amazing to come in depth with precision
piece of rock (Mudbox) with a Bronze preview in ZBrush
Max scene screenshot with the "liquid" between thighs
2 Vray lights + 2 omnis to light sepcific areas + 1 spot light for the main "sun" with a volume effect
the four render pictures that i used to compose the final one : color + Skin + liquid + occlusion
all the textures (diffuse) were made with : flat color + cavity map + occlusion map +
normal map + detailling stuff
the final picture, resulting by the four above pictures composition + some photoshop treatment
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