freely inspired from a concept of my friend and talented artist Joel Dos Reis Viegas

-- His website --
-- Steambot --




Final picture





BEHIND THE SCENE


Concept from Joel and the base mesh for sculpting


2 different steps during the "monster" sculpting : "human" behavior + "monster" declension












First basic Sculpting pass thanks to Mudbox






Second Sculpting pass thanks to Zbrush which is amazing to come in depth with precision









piece of rock (Mudbox) with a Bronze preview in ZBrush







Max scene screenshot with the "liquid" between thighs
2 Vray lights + 2 omnis to light sepcific areas + 1 spot light for the main "sun" with a volume effect





the four render pictures that i used to compose the final one : color + Skin + liquid + occlusion
all the textures (diffuse) were made with : flat color + cavity map + occlusion map + normal map + detailling stuff






the final picture, resulting by the four above pictures composition + some photoshop treatment